Project IGI Studio

MAP COMPUTER // SECTOR 7

GRID ---- / ----

ELEV --

MISSION TIME 00:00:00

HOSTILES 7

CAMERAS 2

ARMOUR 1

AIR CLEAR

DETECTED 0

Hostile

You

Objective

Walkway

ALL QUIET

Click the map to ping it

Project I.G.I. · Mission studio

Build your own missions

A mission studio for Project I.G.I.: I'm Going In. Place guards and draw their patrols on the map computer, set objectives and alarms, and shape the ground. Then apply it and play it in the game.

AI designerOr just describe the mission in plain words, and watch it being built on the map.

Free and open source · Windows 10 and 11 · needs your own copy of the game

Tested with Project I.G.I. 1.1, as it shipped and with a texture pack

Scroll

01 // What it does

Everything a mission needs, on one map

The studio reads the game's own levels and missions, so you design on the real ground with the real buildings, and what you apply is what you play.

MAP

The map computer

Design on the green map you know from the game: contours, buildings seen from above, every guard and pickup as a symbol. Zoom, drag, place.

AI

Guards that patrol

Drop soldiers, snipers and officers, draw their routes on the walkways, set how far they see and how hard they fight. Sight lines show what they cover.

OBJ

Objectives and events

Destroy, steal, reach, rescue, survive. Chain them with triggers so doors open, reinforcements arrive and the briefing plays when you say.

SEC

Cameras and alarms

Security cameras with their sweep drawn on the map, alarm panels, sirens, and who comes running when the alarm goes off.

GND

Ground and buildings

Raise and flatten the terrain, paint it, place buildings, fences, towers and trees, and look at it all in a 3D close-up before you play.

GPT

An AI designer

Tell it what you want in plain words. It reads the map, places the guards, writes the objectives, and shows you every change to keep or undo.

QVM

Its own compiler

The game's mission scripts, read and written by the studio itself: all 884 of them round-trip byte for byte. No external tools needed.

SAFE

Your game stays safe

The 14 original missions are never touched. The studio keeps a checked reference copy and writes only to custom slots, so you can always go back.

02 // How it works

From an idea to the game in three steps

  1. 01

    Connect your game

    Point the studio at your Project I.G.I. folder. It checks the build, keeps a reference copy and reads every level.

    Read how
  2. 02

    Design on the map

    Start from a built-in mission or a blank slot. Place guards, draw patrols, set objectives, or ask the AI designer.

    Read how
  3. 03

    Apply and play

    One click compiles the mission into the game. Start I.G.I., pick the mission, and go in.

    Read how

03 // A look inside

The studio, as you will see it

Click to play

The original missions to learn from and copy, and your own, each with its slot in the game.

04 // The AI designer

Say what you want. Watch it happen.

The AI designer knows the map, the guards, the objectives and the rules of the game. Ask it for a harder approach, a new objective or a whole mission, and it makes the changes in the studio, where you can check every one.

  • Works on the mission you have open
  • Every change listed and shown on the map
  • Undo one change, or all of them
  • Uses your own OpenAI key, kept encrypted on your PC
AI DESIGNER · Mission 15
0/884game scripts rebuilt byte for byte by its own compiler
0game files in the download. It works with your own copy
0original missions, never modified, always playable
0reference files checked before anything is written

05 // Go in

Download Project IGI Studio

One installer, no Python or anything else to set up. It installs for your user only and keeps your missions when you update or remove it.

You need

  • Windows 10 or 11, 64-bit
  • Project I.G.I.: I'm Going In, installed. The studio does not include the game
  • About 650 MB for the studio and its reference copy, and 300 MB in the game's folder for each mission you put in
  • An OpenAI key for the AI designer. Optional, the rest works without it

Windows SmartScreen may warn you about an unknown publisher, as the installer is not signed yet. Choose More info, then Run anyway.

06 // Behind the studio

Built by one fan, the long way

Project IGI Studio is the work of one person. The map computer, the compiler that rebuilds all 884 of the game's scripts byte for byte, the AI designer, the installer and this site were all made by Nouman Ahsan.

When not sending guards on patrol, Nouman builds AI systems for a living: language models, agentic workflows and computer vision.

If the studio gave you a mission worth playing, a star on GitHub helps other players find it.

Personnel fileIGI-01 · Cleared
Nouman Ahsan

Operative 01

Name
Nouman Ahsan
Callsign
@NaumanHSA
Role
AI Engineer and Developer
Status
Active